3v3 Indoor World Cup Soccer Tournament
These rules are under review by IMS staff and may be modified prior to the start of league play.

The rules governing this Intramural Sport activity are derived from rules used by the National Federation of High School Associations (NFHS) and National Intramural-Recreational Sports Association (NIRSA) and rules unique to the UVM Intramural Sports Program. This rules sheet is not meant to be all-inclusive; rather it is a summary of the more common rules, policies, and procedures used by the Intramural Sports Program. All important policy information can be found in the Intramural Sports Handbook. All team captains and players are responsible for reading this document and understanding the rules, policies, and procedures prior to participating in this activity

General/Eligibility
See the Intramural Sports Handbook for complete listing of eligibility.

Varsity & Club Player Eligibility 
Members of the UVM Varsity Soccer Teams are not eligible to participate in intramural soccer, these players are subject to the following participation guidelines:
Penalty: Any team with a varsity player on the roster or that is in violation of the club player participation guidelines will automatically forfeit every game in which the ineligible player(s) participated.
Only one (1) member of either of the UVM Club Soccer Teams are eligible to participate in a 3v3 World Cup Tournament team.

UVM Identification 
All players MUST present a UVM Cat Card to the IMS Supervisor prior to each game. Players who do not have their Cat Card will be subject to the terms of the Campus Recreation ID Policy.

Team Rosters
The official team roster consists only of those individuals who are eligible and who have signed the official online roster/waiver. Confirming that all players are listed on the official online roster is the responsibility of the Team Captains. 

Communication with IMS Staff
Team captains are the only individuals permitted to speak with officials regarding calls or questions. If another player attempts to dispute, a warning may be issued. Subsequently, a yellow or red card may be given, followed by a possible ejection.


Equipment
Game Jerseys: All teams should come to field with shirts of the color you were assigned with your country.

Footwear: Turf shoes and soft, pliable, rubber bottom shoes are permitted. All shoes must be non-marking, and METAL CLEATS, SANDALS & OPEN TOED SHOES ARE STRICTLY PROHIBITED. All players are encouraged to carry in shoes to be worn during play. Snow, mud, and salt carried in on shoes can cause unnecessary floor damage and be a safety concern. Players will not be permitted to wear these shoes unless they get cleaned or they replace them. If there are any questions concerning footwear, contact the supervisor on duty.

Jewelry: All jewelry must be removed. This includes, but is not limited to, necklaces, earrings, newly pierced earrings, facial piercings, rings, bracelets, and watches. Individuals will not be allowed to tape over any jewelry item. If you cannot remove the item, then you CANNOT play. Once the game has begun, any player entering the field with jewelry on could receive a yellow card.

Soccer Balls: Official UVM IMS soccer balls (size 4) will be provided. The game ball shall be issued by the officials. Teams are encouraged to bring their own soccer ball(s) to practice or warm up with.

Protective Equipment: Shin pads, knee pads, elbow protectors, and mouth guards are strongly recommended, but not required or provided.


Players & Substitutions
Players
Each team will have three (3) players on the field, no goalies. Teams must have a minimum of two (2) players to start a game. In the event a player becomes injured or has to leave (other than ejection) the game will continue until it is deemed a farce as determined by the officials and supervisor.

Field Player Substitutions 
Unlimited substitutions are permitted. Substitutions may be made on the fly from the designated substitution area at the mid-line.

Ejected Players
No substitution is permitted for an ejected player. The team will play shorthanded for the remainder of the game. If a team loses two (2) players due to ejection, the game will end immediately and they will receive a forfeit. If a player is ejected due to unsportsmanlike conduct and a team falls below the minimum amount (2 players), the game will result in a forfeit.

Playing Field
Location: PFG Multipurpose Turf 

Lines: All lines will be made with cones for this tournament..

Side Lines: The sidelines are indicated by lines on the turf. Ball will be put into play with a “kick-in” from the point where it traveled out of bounds by the player/team that did not touch it last (No Throw-Ins).

End Lines: A normal soccer end line will be used. The end line is indicated by a painted line and extends from the goal post to the corner/sideline.
  • If the ball goes out over the end line by the offense, it is a goal kick for the defense.
  • If the ball goes out over the end line by the defense, it is a corner kick for the offense.
Goal Box: An arc or box will be displayed on the field, the following applies to play inside the box:
  • There is no ball contact allowed within the goal box, however, all players may pass through the goal box as long as they do not touch the ball while in the box.
    • Exception – if the defense regains possession (on their side of the field, outside of the box) they may freely dribble or possess the ball within the box as they move to the other end of the field. However, they may not hold/stall the ball within the goal box for more than 6 seconds
  • Any part of the ball or player’s body on the line or inside the plane of the box is considered in the goal box and an extension of such. The plane of the goal box extends upward.
    • If a defensive player touches the ball after it has entered the plane, a goal will be awarded to the offensive team.
    • If an offensive player touches the ball after it has entered the plane, a goal kick will be awarded to the defensive team.
    • If the ball comes to a rest on the goal box, a goal kick is awarded regardless of who touched the ball last.

Obstacles: If the ball goes out of play (hits anything hanging from ceiling, etc) it will be a indirect kick for the team that was not last to touch it and will be taken from where the ball was last touched or was touched inbounds.
If the ball goes out of play from the penalty and hits the ceiling, an indirect kick will result in one of three places based on where the ball was kicked from either corner of the box or in the direct middle of the box.


General Game Information
Game Duration 
Games will consist of one 10-minute period. The clock will run continuously and will only stop on injuries.

Timeouts
No timeouts are available

Mercy Rule
If a team is down by (7) goals or more at the two (2) minute mark in the third period, the game will end.

Intermission
Intermissions will not exceed three (3) minutes.

Overtime
A 3 minute golden goal period will be played once the semifinals have been reached. If neither team has won at that point it will go to a best of 5 penalty system.



Playing Rules
Kickoff
A kickoff begins from the center of the field of play,

Goal Kick 
The goal kick is a direct kick and must be taken from anywhere within the goal box.

Offsides
There are NO offsides in intramural indoor soccer.

Out of Bounds - “Sideout:” Indirect kick from the sideline where the ball went out of bounds (NO Throw-Ins).

Drop Ball 
A drop ball will occur when:
  • An injury has transpired, and no one has clear control of the ball.

Direct and Indirect Kicks
All dead-ball kicks (kick-ins, kick-offs, free kicks) are indirect except for corners



Fouls and Misconduct
Unsportsmanlike players will be ejected and will be subject to IMS policies and procedures regarding ejected players.

Slide Tackling 
Slide tackling is PROHIBITED
Dangerous Play
A dangerous play will result in an indirect free kick in the following situations:
  • Raising a foot to a level that may endanger an opponent.
  • Scissor kicking, bicycle kicking, or high kicking that may result in an injury.
  • Playing the ball while on the ground in the vicinity of another player.
  • Lowering the head to waist level in an effort to head the ball in the vicinity of another player.




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