3v3 Outdoor Basketball Tournament 

The rules governing this intramural sport activity are derived from rules used by the National Intramural-Recreational Sports Association (NIRSA) and rules unique to the UVM Intramural Sports Program. This rules sheet is not meant to be all-inclusive; rather it is a summary of the more common rules, policies, and procedures used by the Intramural Sports Program. All important policy information can be found in the Intramural Sports Handbook, which is available on our website. All team managers and players are responsible for reading this document and understanding the rules, policies, and procedures prior to participating in this activity.

General/Eligibility
See Overall Intramural Sports Handbook for complete listing of eligibility.

Varsity & Club Player Eligibility - Members of the UVM Varsity Basketball Teams are not eligible to participate in intramural basketball.Members of the UVM Club Basketball Teams are eligible to participate in intramural 3v3 basketball; however there may not be more than one (1) club player (male or female) on a roster.
Penalty: Any team with a varsity player on the roster or that is in violation of the club player participation guidelines, will automatically forfeit every game in which the ineligible player(s) participated.

Intramural Team Participation - Individuals may only play on one team in this tournament.

UVM Identification - All players MUST present a UVM Cat Card to the IMS Supervisor prior to the start of the tournament. Players who do not have their Cat Card will be subject to the terms of the Campus Recreation ID Policy.


Equipment
Jerseys - Players should wear the same colors if possible. There will be a limited number of pinnies made available to teams or players who forget to comply with this rule.

Footwear - All players must wear close-toed basketball or tennis shoes.

Jewelry - All jewelry must be removed. This includes, but is not limited to, necklaces, earrings, newly pierced earrings, facial piercings, rings, bracelets, and watches.  If you cannot remove the item then you CANNOT play.

Other Equipment - Hats, including baseball caps and bandanas, may not be worn during play. All games will be played using a full size (men‘s) or (women's) basketball (teams must agree prior to the game.


Duration of Game

Game Length - Games will be played to eleven (11), win by 2 (cap at 15). Games will have a running time limit of twenty (20) minutes. No timeouts.

Game time is forfeit time! - This is a tournament therefore games are scheduled in succession and on a tight schedule. Teams that are not present at game time will forfeit the game.

Reserve Clause - The IM Staff reserves the right to make time adjustments to accommodate scheduling conflicts.


Players and Substitutions
Players  - Teams are comprised of three (3) players. A team must have a minimum of three (3) players to start the game. Teams are not allowed to have more than five (5) players present and playing in a given game.

Substitutions - Permitted after a made basket or during any stoppage of play (out of bounds, injuries, time out, etc.). Illegal substitutions will be penalized with a 2-shot technical foul and the non-offending team will retain possession of the ball.


Playing Rules
Officiating - All games are self-officiated. Questions of judgment and fouls should be mediated by the two (2) teams involved. The offended team "checks" the ball at the top of the key (shooting fouls will occur from top of the check-line or free throw line if indoors).

Coin Toss - The team listed first on the score sheet shall call the toss. Winner of the toss gets first possession of the ball. The possession changes after each basket (this is NOT make it, take it).

Stalling - Deliberate stalling or attempts to freeze the ball shall result in a loss of possession.

Check Line - The "Check Line" is determined by the three-point arc or designated area on the court (provided by tournament staff). After all baskets, fouls, and re-starts, the offensive team must pass the ball in. The in-bounding player may dribble around but cannot attempt a shot until they pass to a teammate. If the in-bounder attempts a shot, the non-offending team will receive the ball at the top of the key and the basket, if made, will not count. Outdoors will have a designated check-area.

Defensive Rebounds - On defensive rebounds (including air balls and steals), the ball must be passed or dribbled beyond the three-point arc or check area (outdoors). The ball does not need to be given to a different player as long as the player in possession of the ball goes beyond the arc (both feet must be on or beyond the arc).

Scoring 
Outdoor - All made baskets from any area on the court are worth one (1) point.
Indoor (in case of rain) – Baskets made from inside the 3-point arc are worth one (1) point and baskets made from outside the 3-point arc are worth two (2) points.

Court - Games played outdoors will not have a 3 point arc. The check line and boundaries will be established at the start of the tournament. Indoor games will be played on half of a court.

Jump Balls - Alternating possession on all jump balls will be in effect. The first alternating possession will be given to the team that did not start the game with the ball. The alternating order will continue throughout the game.

Fouls  - Individual players are responsible for calling their own fouls (one teammate cannot call a foul for another).

  • Foul calls on shot attempts will be disregarded if the basket is made.
    • If the basket is missed on a shooting foul, the team will receive 1 foul shot from the check line or free-throw line (indoors).
    • There is no rebounding after free throw shots, the ball will go to the other team regardless of it a make or miss.
  • Basketball etiquette asks for foul calls to be made immediately and communicated loud and clearly.
  • Players who excessively foul will be warned and possibly ejected.

Out-Of-Bounds - If the ball is knocked out of bounds or goes across the mid court line it shall be awarded to the opposing team (the team that did not knock it out).
 

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