Wheel of Sportune Tournament 


The rules governing this intramural sport activity are unique to the UVM Intramural Sports Program. This rules sheet is not meant to be all-inclusive; rather it is a summary of the more common rules, policies, and procedures used by the Intramural Sports Program. Important policy information can be found in the Intramural Sports Handbook. All team managers and players are responsible for reading this document and understanding the rules, policies, and procedures prior to participating in this activity.

General/Eligibility
See the Intramural Sports Handbook for complete listing of eligibility.

Intramural Team Participation - Individuals may only play on one (1) team. 

UVM Identification - All players MUST present a UVM Cat Card to the IMS Supervisor prior to each game. Players who do not have their Cat Card will be subject to the terms of the Campus Recreation ID Policy.

Team Rosters - All participants must sign the online IMLeagues roster/waiver form in order to participate in Intramural Sports. It is the responsibility of the team captain to make sure that all players show up on the IMLeagues roster before the start of playoffs.

Players - Teams are comprised of two players. Teams must have a minimum of two (2) players to start a match. In the event that a player becomes injured or has to leave the game (other than ejection) the game shall continue until it is deemed a farce by the IMS Supervisor.

Communication with Staff - Team captains are encouraged to speak with the supervisor or court monitors regarding rules or questions. If another player attempts to dispute, a warning may be issued. Subsequently, an unsportsmanlike conduct penalty may be called followed by a possible ejection.

Gameplay - Teams will arrive to the tournament site and spin the wheel before each matchup. Teams will rock/paper/scissor against the other team to decide who spins the wheel.
Games may include the following:

Games are played to a set point (win by 2) or 20 min time limit, whichever comes first. 

Tournament format will be set once registration closes. 

Equipment - All playing equipment will be provided, with the exception of the following:

Footwear - Non-marking soled, closed toed shoes must be worn. Black-soled shoes, sandals, and boots are strictly prohibited.

Jewelry - All jewelry must be removed. This includes, but is not limited to, necklaces, earrings, newly pierced earrings, facial piercings, bracelets, and watches. Individuals will not be allowed to tape over any jewelry item. If you cannot remove the item, then you CANNOT play.

Game Time is Forfeit Time! -  All intramural events are tightly scheduled based on facility availability to allow for maximum participation, so keeping the games on schedule is very important. Please have your team at the field checked-in and ready to play at least ten (10) minutes before your scheduled game time. Game time is forfeit time! If one team is late/is not present, the team's captain that is present and has the minimum number of participants required ready to play will be given two options (once a decision is made it cannot be changed):

  • Take the forfeit immediately
  • Give the team five (5) minutes to show
  • If the team still does not show, it will be a forfeit. If the team shows, the game must be played with only the remaining amount of time left.

Reserve Clause: the IMS Staff reserves the right to make time adjustments to accommodate scheduling conflicts